April 22, 2010
Also a Cinematic Enigma
April 19, 2010
Syntax of Film Language: How to Say What I Mean to Say
MISE EN SCENE: Literally, it means ‘putting in the scene’. You will find, in various French films, the director’s credit uses this term – ‘Mise en scene: Francois Truffaut’, instead of ‘Un film de Francois Truffaut’. Many critics use this term when they discuss cinema. In short, it just involves the decision of ‘how to shoot’. Well, ‘just’ is an understatement. ‘How to shoot’ is the difference between a great and an ordinary filmmaker. It involves, basically the following:
a. The Framed Image: How to use the scope and the limitations of the frame? How to compose it: the position, proximity and proportion of the subject? How to use light and shadow? Colour and Texture?
b. The Diachronic Shot: A shot that changes in its state across time. How to use the focus? The movement of the camera, and/or the movement of the subject during the shot? Change in the angle of the camera: panning, tilting or rolling? Zooming in or out?
Conveying what you want through mise en scene is always a greater achievement than doing the same through editing. I will give you an example. In Omkara (2006), there is this scene early into the film when Dolly acknowledges her love for Omkara before her father. A shot shows the dejected dad going away from her, as she stands close to the camera, with her back towards us. Here, we expect a cut to a reverse close shot of Dolly’s face – her reaction. But instead of that, the director makes her turn to her side, and we get the desired reaction in the same shot (by choreographing the movement of the actor) without resorting to a mechanical ‘cut’.
MONTAGE: Literally, it means ‘putting together’. It involves the question of ‘how to present’ what has been shot. Montage and Editing mean the same, except the latter apparently means ‘cutting out’ rather than ‘putting together’. American cinema uses the word ‘editing’ – traditionally being an organized industry that relies on set-patterns of ‘cutting’ to tell a story. European cinema uses ‘montage’ – essentially ‘putting together’ to create something from the raw footage. This is a philosophical distinction. As far as the craft is concerned, montage or editing do the same – modify time for presenting the story.
PUNCTUATION OF CINEMA: You must have noticed the fade outs or black screens that separate one scene from the other. Dissolve is used to imply time lapse. Tarantino uses intertitles: text on the screen, between distinct segments of the film. Freezing a frame is another celebrated punctuation.
SOUND: The omnipresence of sound in cinema is a distinct advantage. It is so pervasive that we tend to discount it and the intricacies of sound manipulation, or design, are tend to be ignored. But this pervasiveness of sound is what helps in realizing space and time.
Noted film semiologist Christian Metz says: “A film is difficult to explain because it is easy to understand.” Going into the details of the syntax of film hardly seems fruitful. But it is in these painstaking details that lies the magic of the illusion called cinema.
(The post is a part of my notes from James Monaco’s brilliant book 'How to Read a Film'.)
April 18, 2010
Getting Cinemate: The Three-Act Paradigm (Illustration)
Let us discuss the three-act paradigm with the example of Larry and Andy Wachowski’s The Matrix (1999). The plot can be outlined as: “A computer hacker learns about the true nature of his reality, and that life on Earth may be just an elaborate facade created by a malevolent cyber-intelligence - the Matrix, for placating us while our life essence is "farmed" to fuel its campaign of domination in the "real" world. He joins a group of rebels in their struggle to overthrow the Matrix.” (courtesy IMDB)
The Principal Characters and their respective Dramatic Needs are:
- Neo, the Protagonist: To find out what is ‘wrong’ with him.
- Morpheus: To find and train ‘the One’.
- Trinity: To help Morpheus; also she is personally interested in Neo.
- Agent Smith, the Antagonist: To prevent Neo, Morpheus and Trinity in achieving their dramatic needs.
Act I (page 1 to 29): Setting up of the dramatic premise and introduction of the main characters, esp. the strange and mysterious world of Neo. We do not understand too many things at this stage, but are constantly hooked to this thrilling cat-and-mouse game. The last part of this Act is Neo’s first meeting with Morpheus. Neo takes the red pill and decides to join Morpheus. This event is clearly the Plot Point I – leading the story into the next act.
Act II (page 29 to 92): This Act poses obstacles in the dramatic journey of our protagonist. Neo would not realize himself too easily- there are battles, within and without to be fought. This Act can be divided into two halves.
- Part I: Neo is informed and trained. This part also includes the Sentinal attack on the ship, revelation to Neo about the earlier failures of Morpheus in finding the One, and Neo’s regret on his decision to join them. Neo is full of self-doubt and the Oracle does not help him much either. She says – if he does not believe, he definitely is not the One.
- Part II: The Agents attack. Morpheus is caught in his attempt to save Neo. Neo decides to go back to save Morpheus – another active decision by Neo, the Plot Point II.
Act III (page 92 to 120): Neo and Trinity manage to save Morpheus, but Neo is trapped. An elaborate fight sequence follows. Finally, when Smith has almost killed him, Neo ‘realizes’ and returns back successfully.
The entire screenplay is Neo’s journey. His need to know what is wrong with him begins the journey, Morpheus’ need to find the ‘One’ propels it and Trinity’s love culminates it. Neo begins as a passive, confused, reluctant protagonist, but both Plot Points and the End are made possible only by his active action – eventually making him the all-powerful. By the end, Trinity and Morpheus, who once looked stronger than Neo, are limited to play supporting roles. Agent Smith fails in his attempts. The film ends with Neo’s declaration that he has ‘decided to make a few changes’ and then he ‘flies faster than a speeding bullet.’
It is indeed amazing that a film that is so visual and technically advanced has, at its core, a story well-written – words on paper, following the classical paradigm of storytelling, with the Acts and Plot Points at mathematically exact positions. Cinema, definitely, is as much a craft, as an art.
April 14, 2010
Getting Cinemate #11: The Three-Act Paradigm
Act I or The Setup is the first quarter of the screenplay. The main characters are introduced, the dramatic premise is established and the main dramatic need of the protagonist is communicated - what he/she wants to win or achieve during the course of the film. All good scripts have an extremely tight and engaging Act I.
Act II or The Confrontation is the second and the third quarters of the screenplay. During this part, the protagonist confronts obstacles in the pursuit of his/her dramatic need. The attempt to overcome these obstacles creates conflicts that are essential for any good story. It is generally the most difficult part to write.
Act III or The Resolution is the last quarter of the screenplay. The story need not end, but must resolve itself, reach “the solution”. The protagonist succeeds (or fails) in achieving his/her dramatic need.
Both the acts – I and II, end with a Plot Point – a scene or an event that spins the story around into another direction, leading into the next act. Apart from the end and the beginning, these two Plot Points are the most important events in the film. Act II, the longest part of the film, can be divided into two parts, separated by the Mid Point.
It must be noted that Hindi cinema, due to its unique concept of Intermission, does not adhere to this structure. We tend to write our films in two halves, rather than acts, and for us the Interval Point is more important an event than the Plot Points mentioned above. And this, I believe, is a main reason why most of our screenplays are inconsistent and flawed. The Three Act structure discussed above is not an invention of cinema – just an adaptation of the classical storytelling pattern evolved by man. Adhering to it is not always desirable and all innovations like Memento, Pulp Fiction, 21 Grams, Amores Perros etc. have successfully managed to break the convention. But mostly, it is a pattern safe enough to result into a gripping narrative and powerful cinema.
I would illustrate this paradigm in the next post with an example.